Download PDF by Oliver Schreer, Peter Kauff, Thomas Sikora: 3D Videocommunication: Algorithms, concepts and real-time

By Oliver Schreer, Peter Kauff, Thomas Sikora

The 1st e-book to offer an entire evaluation of 3D video expertise, 3D Videocommunication provides either theoretical research and implementation matters. The editors of this booklet are all key figures within the improvement of this new box and feature introduced jointly a few key specialists to supply a necessary evaluation of 3D Video and the comparable communications applied sciences at the moment below improvement.

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Extra resources for 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication

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IJsselsteijn W 2003 Presence in the past: What can we learn from media history? In Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments (ed. Riva G, Davide F and IJsselsteijn W) IOS Press Amsterdam, The Netherlands pp. 17–40. Johnson E and Corliss W 1971 Human Factors Applications in Teleoperator Design and Operation. Wiley-Interscience, New York. Kalawsky R 1993 The Science of Virtual Reality and Virtual Enviornments. Addison-Wesley, Reading, MA. Kauff P, Schäfer R and Schreer O 2000 Tele-immersion in shared presence conference systems Paper presented at the International Broadcasting Convention, Amsterdam, September 2000.

Oettermann S 1997 The Panorama: History of a Mass Medium. Zone Books, New York. Rheingold H 1991 Virtual Reality. Martin Secker & Warburg, London. Sheridan T 1992 Musings on telepresence and virtual presence. Presence: Teleoperators and Virtual Environments 1, 120–126. Short J, Williams E and Christie B 1976 The Social Psychology of Telecommunications. Wiley, London. Slater M and Wilbur S 1997 A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments.

Another common theme linking the above areas is that presence research offers the possibility to engineer a better user experience: to optimize pleasurability, enhance the impact of the media content, and adapt media technology to human capabilities, thereby optimizing the effective and efficient use of media applications. A more fundamental reason for studying presence is that it will further our theoretical understanding of the basic function of mediation: How do media convey a sense of places, beings and things that are not here?

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